Terminology

Terminology

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

  • Average Frustrated Chump & AFC: First-wave adherents translated the term as Typical Frustrated Loser. It basically means just a nice guy who puts women on a pedestal solely to date them. Rarely closes targets.
  • Anti-Slut Defense & ASD: A calibrated mechanism in a woman used as an interrupt. Its purpose is to avoid being seen as a slut by others, or feeling uncomfortable about it herself.
  • Approach anxiety: Fear of the approach. The urge to run away from a woman with high reproductive value, even while feeling an equally irresistible desire to be with her.
  • Approach invitations: An invitation to approach. Eye contact and other actions indicating that a woman wants you to make contact with her.
  • Arbitrary target: A random target. A girl you game more for practice than for physical intimacy.
  • Attraction switches: Biological attraction catalysts that respond to external factors, such as appearance (a projection of health and financial resources, which implies high S-and-R value) or leadership within a group (high survival value).

B

  • Bait-Hook-Reel-Release & BHRR: Bait-Hook-Reel-Release, a conventional gambit-building scheme for the A3 phase.
  • Blurring: A female tendency to give out incorrect contact information.
  • Banter: Teasing. A type of communication, often silly and meaningless. Unlike Neg, the only goal of banter is to create a playful mood so the conversation does not turn into a boring interview.
  • Body Rocking: A nonverbal expression that you are about to leave the set.
  • Bounce: Moving a girl to another location.
  • Buyer's remorse: A feeling of regret after foreplay and before sex, when she feels that you pushed her, or that she herself went too far too soon. Delayed remorse is when a girl feels the same way after sex, for example when you did not spend enough time in the comfort phase.

C

  • Calibration: Calibration. Social intuition finely tuned by time spent in the field, capable of predicting social behavior before it happens.
  • Canned material: Prepared material. A prepared Gambit with a specific demonstration of value depending on the phase. It is usually said that such a routine is in the stack.
  • Cat theory: Keep the "bait" out of a woman's reach and keep seducing her in small portions. She should chase you like a cat playing with a string.
  • Comfort-building location: A location with a quiet, private atmosphere where you and possibly a few friends can engage in a longer conversation.
  • Compliance momentum: Compliance momentum. The process of drawing a target through progressively larger and more frequent hoops. Negative momentum is the opposite.
  • Compliance testing & CT: A test of compliance level. Asking the target to do something in order to gauge her interest in you.
  • Compliance Threshold: The compliance threshold. The point separating the tests she will pass from the ones she will not.
  • Congruence testing: A congruence test. Conscious or unconscious behavior by a woman intended to determine whether a man is capable of supporting and protecting her and her offspring.
  • Consistency principle: A woman's tendency to stick to the behavior pattern established during her interaction with you. For example, if she did not mind your touch last time, she most likely will not mind it the next time either.
  • Conspiracy: A shared frame between the two of you. It is characterized by inside jokes, nicknames, and a growing bond.
  • Courtship: Courtship. The process of beginning a sexual relationship, from meeting to sex.
  • Cutting the thread: Cutting the thread. Ending a topic of conversation that has become useless for your goals and offering a new one instead.

D

  • Decimal Rating Scale & DRS: The decimal rating scale. A scale by which a target is judged in terms of physical attractiveness, where 6 is considered an average girl and 10 a supermodel. As a rule, a player does not deal with anyone below 6. Two additional terms can be distinguished: SDRS (Social), where a girl is rated from society's point of view, and PDRS (Personal), where a girl is rated personally by the player. A specific girl may be highly rated by society as a whole, yet not appeal to you personally at all.
  • Demonstration of Higher Value & DHV: Anything that demonstrates higher S-and-R value for survival and replication.
  • Demonstration of Lower Value & DLV: Anything that demonstrates lower S-and-R value for survival and replication.
  • Disqualification & DQ Disqualification. A process that makes a woman believe the player is not a potential suitor. In effect, this is the A2 phase.
  • Disqualifier: A disqualifier. A statement or action whose purpose is to quickly remove yourself from the pool of potential seducers. It serves the same purpose as IOD and Neg.
  • Direct opener: An Opener that shows interest in the target. For example, opening with a compliment. In effect, this is beginning with A3, since you are immediately giving the target an IOI by showing your interest. It implies that the target's CT is not zero. It is not recommended for use, except in conditions of severely limited time.
  • Disarm: To disarm. Temporarily not appear to be a threat in the eyes of the target's friends by throwing her a Neg.
  • Discretion: Discretion. One of the basic rules of the game. Do not brag about sexual victories. A woman is more likely to indulge in sexual adventures if she is sure it will not carry any social consequences.
  • Dynamic social homeostasis: Dynamic social homeostasis. A state of perfect balance between protecting oneself from others and being drawn to their company.

E

  • Emotional stimulation: Emotional stimulation. Making a woman react to something simply because it feels right to her, even if it does not necessarily make sense. Opposite to Rational discourse.
  • End-game: The third and final stage of courtship.
  • Engine of survival: The engine of survival. A long-established emphasis placed by nature on replication as a necessary condition for the survival and development of species on Earth.
  • External interrupt: External interruption. A sharp change in the internal dynamics of the set, often caused by someone's arrival.

F

  • False disqualifier: A false disqualifier. A line that has a disarming effect on the target while demonstrating confidence, fun, non-neediness, and perceptiveness.
  • False Time Constraint & FTC: A false time constraint. A carefully cultivated illusion in your target's mind that you are already leaving.
  • Fool's mate: Fool's mate. A primary seduction tactic that skips the comfort phase. As a rule, it works with drunk girls or very horny girls. The probability of success with women who have social experience is very low.
  • Fool's mate fantasy: When a player expects to meet a woman and drag her into a bathroom stall or another place for sex in order to pull off Fool's mate. It is not considered Solid game.
  • Frame: Frame. The hidden meaning, context, subtext, and unspoken message behind everything you say. Frame gives content its meaning.
  • Frame games: Signals and subtleties in behavior through which people convey their biases.
  • Freeze-out: The deliberate use of IOD to create discomfort in order to shut down a woman's bad behavior.
  • Friend: A friend. A guy who is afraid to express his romantic intentions to a woman with whom he has already spent time attracting and getting acquainted. This means being firmly stuck in phase C1.
  • Friendship zone: The friendship zone. A trap that occurs when a woman becomes so accustomed to being in a comfort zone with someone without sexual subtext that she prefers it to remain that way. If she says, "Let's just be friends," you are there.

G

  • Gambit: Any verbal and nonverbal material used to attract the opposite sex.
  • Gambit stack: A sequence of prepared material: an Opener, several Routine, etc., for use in the field.
  • Gaming locations: Game locations. Places you will visit during the course of the game.
  • Great collapse: Weakness, anguish, loneliness, spinning out of control.
  • Grounding: Grounding. Giving the target the backstory of the current reality so that she can identify with you more closely.
  • Group theory: Group theory. The application of social dynamics and the M3 model to social groups of people in public places.

H

  • Having standards: Subtle signals in your behavior indicating that you are a selective guy with high value.
  • Hierarchy of needs: A theory by Abraham Maslow stating that human beings are motivated by unsatisfied needs and that certain lower needs must be satisfied before higher ones.
  • Hired gun: A woman hired by the managers of a "meeting place" for her attractiveness. Hostesses, go-go dancers, promo models, and so on.
  • Hoop: A hoop. Something a person says or asks in order to test whether you will "jump" for them. Essentially CT directed at the player, with the aim of imposing their frame.

I

  • Incongruence: Incongruence. A mismatch between what you say and how you say it.
  • Indicators of disinterest & IODs: Indicators of disinterest. Usually nonverbal signs showing that a woman is not attracted to you. They serve the same purpose as Disqualifier and Neg.
  • Indicators of interest & IOIs: Indicators of interest. Usually nonverbal signs that a woman likes you. They can be "passive" (things she does not do), "active" (things she does do), and even "false."
  • Indirect opener: An Opener that misleads the target about your interest in her. In effect, this is starting with A1 and a zero level of CT. Recommended for use.
  • Inner game: Inner game. The inner strength of your frame.
  • Internalization: Internalization. The process of practicing the Mystery Method until it becomes automatic.
  • Investment: Investment. The extent to which a woman invests in you. Investment may be financial, temporal, emotional, physical, and so on.
  • Instant Value Display & IVD: In general, this is a short gambit used to attract the interest of a woman or group by telling them something about themselves. Unlike Cold reading, it is usually a shorter gambit, since it is used in phase A2.

K

  • Kino: Physical touch in any form. Short for "kinesthetics."
  • Kino escalation: Increasingly intimate physical contact.
  • Kino pinging: An expression of growing attraction between two people that begins with verbal sparring and develops into light, playful shoving.

L

  • Last-minute resistance & LMR: Last-minute resistance. A woman's resistant behavior before first sex as soon as it becomes inevitable. Her last line of defense.
  • LMR threshold: The dividing line between a woman having sex with you and not having sex with you. It varies from encounter to encounter.
  • Leader of men: A woman's attraction switch turns on when she sees a man leading other men.
  • Lock-in prop: Something tangible, such as a hat or scarf, given to the target to make it harder for her to leave the set.
  • Locking-In: Becoming established as the center of attention in the set, and when girls physically lean toward that position of power.

M

  • M3 Model: The M3 Model. A part of the Mystery Method that describes the courtship process from the moment a man and a woman meet until the start of their sexual relationship.
  • Martial arts: Martial arts. The art of self-defense, carrying survival value.
  • Meeting location: Any place that offers a high probability of meeting women. The number of women available for game can make a location either "target-rich" or "target-poor."
  • Merge backward: Reopen a previous set and merge it with the current one.
  • Merge forward: Open a new set and merge the current one into it.
  • Mid-game: Mid-game. Phase C in the M3 Model.
  • Move: Moving the girl to another part of the current location.
  • Moxie: Inventive boldness that allows a player to always lead the interaction.
  • Multiple conversational threads: Speaking nonlinearly, the way close friends do. When you do this with a stranger, you create the feeling that you are old friends.

N

  • Naturalization phase: The naturalization phase. The period of practice required for a prepared gambit to look congruent.
  • Neg: A statement with a subtly negative subtext that catches the target off guard and makes her doubt her own value, increasing your relative value. It serves the same purpose as Disqualifier and IOD.
  • Nice guy: A man who seeks comfort with a girl before creating attraction. In effect, this means starting with phase C.

O

  • Obstacle: An obstacle. Your target's friend.
  • Opener: A short story or comment used to attract the group's attention and get a Hook point. An Opener can be Direct. In effect, this is beginning with A3, since you immediately give the target an IOI, showing your interest. It is not recommended for use, except in conditions of severely limited time. Or Indirect. In that case, the target remains unaware of your interest in her. Recommended for use.
  • Orbiter: A nice guy who positions himself as a beautiful woman's friend while secretly dreaming of fucking her.

P

  • Pawn: A pawn. A girl you gamed earlier with the explicit purpose of bringing her into the next set so that it opens more easily. Often used to lower defenses.
  • Peacocking: Wearing flashy clothing in the field to show your survival value. Indifference to the social pressure such clothing creates demonstrates higher value.
  • Pecking: The habit of leaning toward a girl every time she says something. Do not do this.
  • Pickup: The first stage of game. Phase A in the M3 Model.
  • Plausible deniability: Making a woman feel that whatever happens is "on you," not on her, and that it is "not her fault."
  • Player traps: Player traps. There are three of them:
    1. Unwarranted mutual attraction
    2. Ignoring the comfort phase
    3. Buyer's remorse.
  • Preselection: Preselection. An attraction switch that is triggered when a woman sees that you have already been pre-approved by other women.
  • Protection shield: Certain strategies developed over time that collectively allow women to avoid constant approaches from men.
  • Proximity: Proximity ("tailing," "following close behind"). A woman's urge to be physically near you. This is often an IOI.

Q

  • Qualification & QQ: Qualification. The process that makes a woman believe you are interested in her for specific qualities. In effect, this is phase A3.
  • Qualifier: A qualifier. A statement or action whose purpose is to show a woman your interest in her. Praise for certain qualities. It serves the same purpose as IOI.

R

  • Rationalization: Rationalization. Mental processes used by women to justify their actions, whether it is cheating on their boyfriends without guilt or going out "just to dance" when emotional mechanisms are in fact forcing them to seek replication value.
  • Replication: Replication. Passing your genes on to offspring.
  • Roll off: A physical body movement used to convey active disinterest or waning interest in the group or target.
  • Routine stack: A sequence of prepared material: an Opener, several Routine, some gambits, and so on, for use in the field.
    The more correct term would be Gambit stack, since both Opener and Routine are gambits.

S

  • Seducers: Seducers. Inexperienced players who focus on having sex with a woman before attracting her, falling into Player traps, one of the traps of the player.
  • Seven-Hour Rule, The: The seven-hour rule. The average amount of time needed to build cumulative comfort so that a woman is ready for seduction.
  • Sex location: A place, usually a bedroom or hotel room, where the player and the target engage in sexual intercourse and other forms of intimate contact.
  • Shotgun Neg: A Neg delivered in front of other people. Humor for the group.
  • Social alignments: Social ties. Friendships and other relationships formed by people to increase their chances of survival and replication.
  • Social hook point: The threshold at which the player has demonstrated enough high value to become part of the set.
  • Social proof: Showing that others value you highly. It is also possible to have negative Social proof.
  • Social robot: A social robot. Someone who lacks the ability to communicate naturally with people.
  • Solid game: Game that follows the steps of the Mystery Method. The opposite of Fool's mate.
  • Spiraling: A rapid chain reaction that can be triggered when at least one vital area of focus is neglected for too long.
  • Statement of interest & SOI: A direct verbal statement that clearly conveys your growing interest in the target.
  • Sticking points: The parts of the game where a player has problems.
  • Subtext: Subtext. Something expressed implicitly.
  • Survival: Survival. A set of actions a person can use in a dangerous situation to save themselves and others.

T

  • Three-Second Rule: The three-second rule. It states that a player must open the target set within three seconds of noticing it, in the absence of extenuating circumstances such as a waitress being present. The player must also be in set within three seconds of first entering the venue.
  • Time bridge: An exchange of contact information for the purpose of continuing the game at another time and in another place.
  • Token resistance: Temporary reluctance to engage in physical intimacy. A programmed emotional reaction in women designed to keep them from feeling like sluts.
  • Try-hard: Putting too much visible or palpable effort into demonstrating value.

V

  • Venusian arts: The art of making contact with a woman you have just met and successfully entering into an intimate relationship with her. Practitioners are called Venusian artists (players).
  • Vital areas of focus: Vital areas. Health, wealth, love. The three things that must be satisfied in order to fulfill life's purpose as a biological species and ensure survival and replication.

W

  • Waypoint: A moment, usually three to five minutes in, when you ask the set, "So, how do you all know each other?" It is also used to denote moments such as the opening and isolating of the target that are present in any process leading to sex.
  • Wing: A wing. A player's companion whose main purpose is to help him get the target.