7 Questions for Dr. Manhattan

Dr. Manhattan. Answers to questions about the game.

7 Questions for Dr. Manhattan

Video Interview

Interview hosted by Maxim.

Text Interview

00:00

– Hello everyone! We're asking Dima questions from our shared chat. The guys want answers. So let's go in order. First some general questions, then the ones broken down by stages: attraction, comfort, and seduction.

– Let me cut in for a second. A quick introduction. This discussion is going to stay within the framework of game. I won't lie, I saw the questions, put them in order, but I didn't prepare. You have to understand this isn't science, and I may say things that are anti-scientific. Since I didn't prepare, I may pull something out of context or not fully cover a topic. If more questions come up, welcome to the chat, the link is below, and we can talk there in more detail. Here we've got about half an hour, maybe forty minutes. Let's begin.

01:37

– Let's start with the general questions: how many years have you been doing pickup, and how many girls do you sleep with?

– I've been in pickup for a long time. I read my first book on game in 2003. The one I read was a translation of a book by Ross Jeffries, translated either by Protopopov or Ogurtsov. Naturally, it came out under their name, just a straight translation with comments. Later it was translated again, without taking credit for it, by a guy under the pseudonym Madisson. I read the book first, and I started going out seriously in 2005. I was 17 or 18. I've basically been in the game ever since.

– How often do you sleep with girls?

– Confidentiality is the number one rule of the game. I don't answer questions like that.

03:00

– What model do you game in, and which one is the most effective?

– Right now everyone is playing some version of M3. That's from the Mystery Method. The method is the model plus the content inside the model. The model averages about seven hours, and at this point everybody is basically playing M3. I know there are other models. Prestuplnik No. 1, for example, has his own model called "Ladies' Man." His is specifically built for fast pulls. It starts with A3: showing the girl a sign of interest. In M3 that's actually a reciprocal sign, because first you load value, then the girl gives you a sign of interest, then you give one back and keep moving. In Prest's model it starts with A3, so he cuts about twenty minutes off the start of the interaction. Then he moves into comfort, throws in a hard compliance test, and if she passes it, he takes her home. It's an original model, but it still fits inside M3. Think of M3 as a theory of everything, with lots of possible variations inside it.

– Which one do you think is the best?

– M3 is the most effective because it describes all possible ways events can unfold.

– So it's a full, self-contained system?

– Look, what is game in general? First of all, time passes regardless of what you do or don't do. A model is just a description across time. We have seven hours. That's the average. From a compliance level of zero, "I'm not agreeing to anything with you," up to, let's say, 60%, where she's ready to have sex with you. The model describes that whole process from zero to 60%.

Prest's model isn't zero-based. It starts at A3, straight from direct game. Direct means a directive approach. You walk up and say, "Hi, you're really cute, I want to meet you," meaning you immediately show signs of interest. If you start right away from A3, by default she looks at you and responds based only on what she sees, based on your looks. If you're well dressed, well groomed, and smell good, that may be enough to raise her compliance by some percentage so she's already willing to agree to something with you. And when you make a direct approach without loading value, you're basically assuming that value is being carried by your appearance, your voice, and your nonverbals. Based on that, you can measure her compliance level. If she was interested in you from the start, it's much easier. You already have a sign of interest. Think of it as a shortened M3 model.

Stage A consists of three phases: open, load value, and get a sign of interest. That's the second phase transition. Then you give a reciprocal sign of interest and isolate the target. That's the third phase transition. For example, you say, "Can I steal your friend for five minutes?" Or, "Come on, I want to show you something." When a girl agrees to change position with you within the same venue, that shows a fairly high level of compliance.

If you start from A3, it's all the same, just without the first two phases. For example, you meet her at a bus stop, then ask, "Where are you headed?" Then you say, "Come on, let's take a walk in the park." There's your phase transition into comfort. Into phase C1. Then you just keep a friendly conversation going and, during that conversation, you throw in a hard compliance test that logically would still be too early. If the girl passes it, she probably won't be against sex.

– "Let's go to a restaurant later," then he takes her home and that's it.

– If you've brought her home, and she's already passed a fairly hard compliance test, then she'll probably pass even tougher ones. That's how the model works. At the start of the interaction you spend five minutes instead of twenty, then in comfort you spend one or two hours instead of five, because you've got friendly conversation and a change of location. You basically skip through foreplay, bring her home, "Here's the bathroom, here's the kitchen, and here's the couch." Within an hour everything can happen there. Your goal is to turn her on, get past LMR, and in this model there will be LMR. That's what this kind of fast pull looks like. Well, not a true fast pull, because a real fast pull is like twenty minutes and skips comfort entirely. This is just a shortened M3 model.

10:23

– What clothes would you recommend for summer?

– I've traveled to a lot of cities, and I'd recommend different clothes depending on the place. The universal answer is: dress just a little better than the average guy dresses in the area where you live. If it's Moscow, you can dress a bit brighter.

The guy who asked this question recommends classic suits himself. If you're wearing a tank top and shorts, for example, it's good if the tank has a Lacoste or Moncler logo on it. In some smaller cities that's a conditional status marker when you're meeting girls. There was a time when I played in clubs and did peacocking: I dressed like a cowboy, had a cowboy hat, flared pants, and it worked great. You walk into a club, the photographer runs up shouting, "You look amazing, can I photograph you?" Then she keeps circling around you. That works really well.

Overall, if you're planning to game on the street, everyday kind of game, just dress better than the other guys in your specific area.

12:19

– Maybe he could come out in-field with us and give a master class?

– I'm always open to offers. Write to me.

12:32

– How do you come up with storytelling? Any decent resources to read or watch?

– Storytelling is mainly needed during the attraction stage. During stage A, when you're loading your value. Specifically in phase A2. There's a routines guide. It has a chapter on how to build gambits and routines.

A gambit is a general term for anything you say or do to raise the compliance level. A routine is just a longer gambit. Routines are used more often in comfort. An opener is also a gambit.

The best way to build this stuff so it actually works is to use your own cool stories. From childhood, for example. Literally write a story down on paper. Separately, write down signs of high value demonstration. There is survival value and reproductive value, so you look at which attraction switches raise compliance and let you convey that value.

Roughly speaking, you look at health first, what you've got going on there. For example, I've practiced martial arts for twenty years, I go to a gym with a pool, and you write down those attraction switches separately along with what category they belong to. Survival and reproductive value means health, love, and money. For survival value, finances matter most. Into that category you can put your travels, your friends' travels, your connections with wealthy people. You write your story on one side, the attraction switches on the other, then you weave those attraction switches directly into the story. You estimate that in phase A2 you've got about twenty minutes for one story, you read it, adjust it, then test it in the field. Nothing complicated there.

16:44

– Interesting. Next question: what exactly is different about game for a guy versus for a girl?

– Look, the process of game is influencing the target's compliance level. If you're a guy, your target is a girl. Let's say her compliance is at zero. She's not agreeing to anything. You walk up and open. For example, you walk up while looking at your phone and say, "Oh, sorry, I'm late!" She goes, "Who even are you?" That's your opener, and before she's had time to come up with a full reaction, you pile on with, "What's your name?" She says, "Masha." You say, "My grandma had a cat named Masha, she used to shed, and I used to chase her around," and you develop that thread. Opener, then her reaction.

If she reacts at all to the first gambit and doesn't run away, you've reached hookpoint. Hookpoint is the first phase transition. After the first transition you run another gambit, say the one about the cat. Then you throw in DHVs, for example that you worked for a billionaire, because who hasn't worked for a billionaire, right, or that you've traveled somewhere, because who hasn't traveled somewhere. You don't even have to lie. With those attraction switches, her compliance level rises and she starts asking questions. For example, "What's your name? Where do you live? Where did you come from, you're kind of funny."

There you go, three signs of interest from the girl toward you, all of the same order. You got three same-order signs of interest, so you understand her compliance is at roughly 15%, and then you give her three signs of the same order back: "What's your name?" You exchange signs of interest, you understand the compliance is around 20%, and then you say, "Let's take a walk." It's still one location: the street. Within that location she'll agree, for example, to walk to a nearby park. A 20% compliance level lets you move to a nearby spot. That 20% is the indicator that you can move into comfort. It doesn't have to happen in a club, no matter what Mystery Method haters say.

Or say you're in a hookah lounge: "Can I steal your friend for five minutes?" She agrees to move within the venue, and you go into another room. If you turn out to be a clueless doormat, she can still go back to her friends with no problem. At that level a girl probably won't agree to leave for, say, a pizzeria in another location. Because if you turn out to be some psycho, she won't be able to get back to her friends, to her safe zone, that easily.

The compliance threshold is the line between tests she passes and tests she doesn't pass. Game is linear, and every phase transition lets you measure compliance. So the whole game is a linear process of influencing the target's compliance level. From low-order compliance tests like "Pass me the napkin" up to high-order ones like, "You grab her by the hair and you know the rest." That's the process for a guy.

What matters to a girl is survival value, and you can't see that just by looking at a guy. Reproductive value you can see: handsome, muscular, and so on. But survival value you feed in gradually.

– Right, that's very important because it indirectly leads into the next question, which is about how important looks are.

– Exactly. Over the course of five hours, a guy loads his value by proving that he's intelligent, balanced, and so on. A guy proves his survival value.

A guy doesn't care about survival value in girls. He can survive just fine on his own. So a girl doesn't need to do all that complicated stuff, no need to work mixed sets, no need for complexity. To represent reproductive value, she just needs to be beautiful. And that's enough.

– And if she's not beautiful?

– Then she's got a problem. Why do all girls take care of themselves? Because they represent reproductive value, they understand that, and they maintain it. Again, the guy brings survival value, the girl mostly brings reproductive value. Different goal, different value.

– So for a guy who's fit and has a handsome face, meeting girls is much easier?

– Not massively easier, but easier, yes. That's true. Reproductive value hasn't been canceled. If you're handsome and ripped but very poor, she'll probably marry the rich guy... and sleep with you.

– That's a good answer, backed by life experience. Now a lot of people are interested in whether looks matter.

– Looks matter, of course. Just not the most. They're simply an attraction switch tied to health. Health also communicates value. It's an attraction switch that makes you someone she can show off to her girlfriends: "Look how cool I am, even my boyfriend is handsome."

– We're done with the general questions, now let's get into specifics. How do you start stage A? And phase A1. How do you open a moving set?

– A moving set? On the street?

– Or in a mall, say.

– Look, there is direct game and indirect game. In direct, you immediately show and verbalize a sign of interest. In indirect, you simply walk up with some neutral question, get a reaction, and that buys you time to load your value. Tell some story, and based on that story the girl gives you a sign of interest herself, then you give one back. That's the difference. Indirect means starting from zero compliance. Direct means, roughly speaking, starting from 15%.

Starting with indirect and getting to comfort takes about twenty minutes. Starting with direct and getting to comfort takes around five. If the set is moving, start with direct, because you may not have those twenty minutes. You can see they're in a hurry. Direct is just roulette, so play it. You walk up and say, "Hi, I liked you. You don't have time and neither do I. Give me your number and we'll get to know each other later." If you see there's time and it's a seated set in that same mall, then sure, you can play indirect.

26:56

– What are the main laws of day game with solo girls or sets?

– Day game means less time for your approaches. Girls may have lots of options, lots of guys approach them, and a lot depends on the venue. Night game is harder, in my experience. More time for approaches, mixed sets. On the other hand, in day game you have less time, everyone is sober, and everything is random, like roulette.

Let's put it this way: if the set is seated, you can play indirect. And indirect can be shortened too. There is DHV, demonstration of high value, and there is IVD, instant demonstration of high value. What's the difference? DHV is when you tell a story like, "I vacationed there... where do all rich people vacation?"

– Courchevel.

– Right, somewhere there by the sea, chilling with girls, so there's your preselection. Then money, travel. Or like one guy used to say, you work at Mail.ru on the twentieth floor. That's DHV, when you verbally state your value. You make it clear what social group you belong to. If you work for an international company, then you've got money.

And IVD is when you demonstrate value but it isn't clear which specific attraction switch you're hitting. For example, you do a magic trick. That's IVD, but it's not clear what exactly it signals. Or banter, for example. Banter is a joke. You're just teasing, like a stand-up comic, messing around, you're a fun cool guy and you're not conveying any specific survival value, but you influence compliance faster. In the end you'll reach that 20% compliance faster than the conventional twenty minutes. With IVD you shorten phase A2.

– So you're affecting emotions more?

– Yes, you affect emotions more, and that gets you to the result faster. Though not always.

– And with a set it's the same thing?

– Yes. Same idea. Open indirect, use a short gambit, for example: "Sorry, I'm late. Check out my T-shirt, my mom said I look like a gigolo in it. Today I got fifty compliments, and all of them were from my mom." You get the idea.

You open, and if they don't leave, that means you've hit hookpoint and they don't want you to go. Literally three minutes. After hookpoint, you start doing stand-up or showing magic tricks, in other words, tossing in these IVD spikes. Cold reading is also IVD. For example, she has a ring on her ring finger, and you start talking about how Zeus wore one on his index finger, and while you're at it you touch her hand. Stuff like that raises compliance faster. One magic trick and a sign of interest comes flying back at you, so you shorten the game time. But if I had plenty of time, I'd rather play through DHV. That's more reliable.

– I think Mystery wrote about that: one of the attraction triggers is a person's level of socialization. And wit. The fact that he can communicate like that and trigger emotions is also a sign of socialization, an attraction trigger.

– Again, socialization doesn't necessarily mean you're the leader of the group. It's much easier to project Leader of Men either through DHV or through nonverbals. And Leader of Men is one of the most important switches.

34:20

– How do you demonstrate high value in A2 without coming off as a show-off or a braggart?

– Universal answer: through nonverbals. If you're a beginner, you need to understand whether the DHVs you're loading are actually congruent with your personality. If they aren't, don't even try.

You can't say you own a Lamborghini if you're walking around in beat-up crappy shorts. So dress accordingly and carry a Lamborghini keychain. Match the status, communicate like the owner of an elite car. If you're an average guy, then your DHV should also be average: travel, "I'm a programmer on the twentieth floor," and so on. The point is to look better than the guys in her circle on average.

35:38

– Right. So basically: match what you say, meaning congruence. Next, phase A2. When should you use negs or disqualifiers, and when shouldn't you?

– Most likely your target is the hottest girl in the set. If it's a mixed set, all the guys want her, and she's effectively the leader of the group. The group leader is someone you should neg. Negs aren't insults, they're a kind of trolling.

People often misunderstand what a neg means. Negs and disqualifiers are the same thing. If she's an 8+, then probably yes, you should. But again, not always. She might give you a sign of interest first. Here you judge it by timing. If the sign isn't false, and that's very important, then there is no point in throwing a neg. You can just keep bantering with her. That's the safest option.

Or another example: I'm talking to her friends and not giving the target any attention, got a little too lost in that. This was in a club. I've got two girls on my right and the target friend on my left. I'm talking to the two on the right, and the target is trying to pull my attention back to herself, but I ignore her. I ignore her once, keep talking to the friends, she says something again, I ignore her a second time. That's too much. You need calibration there. Then she goes, "You're so boring," she was just offended.

You shouldn't overload on negs. One time I was working in Sochi for some guy and needed to find girls so an interpreter could take them away. We were going to a strip club, a top place, and normally they only took girls who were 18 or 19. But the Olympic construction was going on then, there weren't many vacationers, so they started hiring other girls too, older and rougher-looking. My girl brought the strippers out of the club so we could take a look at them, and the interpreter guy was wearing a plain white shirt. The girls were asked, "Would you go work for a billionaire?" They look over and see a guy in a simple shirt, they don't know he blows a thousand dollars in a couple of hours. I walk by and realize that purely by looks they don't fit this guy. And he's drunk, doesn't give a damn, and is trying to do my job for me. I'm trying to pull him away: "Come on, nothing to catch here, we've got other clubs." And then I hear one girl say to him, "That shirt looks like something my grandpa would wear, and you're acting all fancy here." That's when you neg. If your target is showing off, if she's throwing hard tests like that herself, then you need to answer. So I told her, "You're wearing stockings that prostitutes were already wearing back in the eighteenth century, and you're criticizing his shirt?" The attention immediately shifted to me.

41:57

– Why isolate the target?

– You isolate the target so the rest of the set doesn't start throwing obstacles in your way. And they will. If you met her one on one, you can skip isolation, but if there are two or more people in the set, you absolutely have to isolate, because everyone will throw obstacles at you: her friends, your friends, friends of friends.

Friends are one thing, but once you're carrying value, competition starts over you. You've been talking to the friends, then you qualify the target, and if you don't isolate her after that, her friends realize you were just talking to them and now you're showing interest in the prettiest one. You need to isolate before the sabotage starts, right after qualification. That's very important. There will be no game in mixed sets if you don't isolate. But if it's a two-girl set, she won't want to leave her friend. Then you need to bring in a pawn or leave a wing. But that's another question.

– So, guys, isolate them all, otherwise the whole game will go to hell.

– Especially in mixed sets. That's important.

43:56

– How do you know when IOI with an IOD calibrator is enough, and it's time to give the target an SOI and make a move?

– IOI is an indicator of interest. IOD is an indicator of disinterest. You show interest to the target and then follow it with disinterest. For example, she looks at me and says, "Your curly hair is so cool." I touch her hair and answer, "Yours is nice too, just not as nice as mine." You gave her two signals at once: an IOI with an IOD calibrator. One smooths the other out.

SOI is a direct verbal statement: "I like you." The question is when those IOIs with IOD are enough to say, "I like you. Let's step away from your friends for five minutes."

The answer is simple. It's enough when she has given you a sign of interest. If there are three of them, you can confidently do an SOI and isolate. It's not ideal to give an SOI in a mixed set. If you've strongly interested the obstacles and then directly give an SOI, you need to isolate immediately. For every real sign of interest she gives you, answer with one of your own and calibrate. You answer with equally weighted signals. When she gives you three signals and you answer with three of the same order, that's basically equivalent to one SOI.

47:33

– Is the IOI-IOD calibrator combo, push-pull, applicable in both C and S? In what situations should it be used? In A when you don't want to look too interested and want to get more IOIs from the target, right?

– You can use it constantly. They neutralize each other. Push-pull is when you give a compliment and then take it back a bit. It gets a similar reaction to banter. There's no direct declaration there, so it only raises compliance slightly. It's not like you can cross a compliance threshold with a single statement. You can use it at any stage.

– So it's like a kind of equalizer?

– Not exactly. It still serves the purpose of raising compliance. The universal answer is: start in A3 and use it all the way through.

49:48

– So Qualify + SOI in A3 can be used, for example, if you want to qualify the target for sex first and then for a relationship with you later, which would be R1, right? Or is it better not to do that?

– Qualification is specifically phase A3, where you show that you like her not for her looks, but for certain qualities. It's kind of a stupid name. In essence, that's what phase A3 is. Qualification is when you say, "I like you because you know how to cook well." SOI is when you're doing basically the same thing.

– Because you read a lot of books, try a lot of things, and nothing works, your head turns into mush. That's what I'm getting at: guys, pick one system, say M3, and work with it. Once you're really solid in it, then you can add something else.

– You know what the problem is too? Game is supposedly always "evolving," right. And somehow nothing new has appeared since 2005. A guy recently told me game had evolved. I asked, "How?" He said, "Well, from A3 you have to keep qualifying all the time." That's the whole "evolution."

To qualify, meaning constantly telling her you like her, flooding her with compliments, and the compliance level will keep rising. Will it? Maybe. Always? No. She may realize she's already achieved you as a target, you may have overshot her compliance threshold badly while hers is still lower. The girl may pull away because she already got you and can go hook up with someone else.

Where the evolution of game is in that, I honestly don't understand, when my great-great-great-grandfather was doing the same thing. He would say, "You're so beautiful," and bury her in compliments. There you go, constant qualification. One qualifier or one SOI is enough to move the target around within one location. That's the answer to that question.

Comfort stage: 53:24

– What are the best topics to talk to girls about?

– Anything. In general, they love talking about themselves and all kinds of stuff that I'm very far removed from. Everything from astrology to extrasensory nonsense. Fortune-telling. Most girls believe in all sorts of nonsense, and if you're a numbers guy, you need to understand that you still have to talk to them about that crazy stuff too, because they're interested in it.

First you need to talk about the fact that you're a cool guy, that's in stage A. There are a lot of questions, but they're conceptual. Game is the process from zero compliance to agreement to sex. And at different stages you need to talk about different things. It depends on what phase you're in.

At the very beginning it's banter and value loading, then that you like her, what good qualities she has, then just carrying a friendly dialogue, moving within one location, then across different locations. Compliance rises, and communication goes from neutral to intimate. Conversation topics differ from phase to phase, but the goal of each is to get a phase transition. To measure compliance.

55:56

– How do you develop a chest voice?

– No idea. I don't have any chest voice. I've never worked on that, never saw the need. Go into the chat and talk to someone who specializes in it. I'm not competent in that.

56:22

– If a girl is online but takes a long time to reply to messages, what's the universal reason?

– Universal reason: she's ignoring you on purpose.

There can be different reasons, of course. She's online for a long time. How long is a long time? Is two minutes a long time, or is she online for a full day? Maybe you were talking, things were going fine, you'd already moved through comfort, but it just dragged out over time and you got stuck in that phase. Prolonged friendly communication that never turned into intimacy. You couldn't transition to the next stage. Maybe you live far apart, maybe you can't get her out on a date, or maybe you screwed something up. That's speculation, of course.

Sometimes the conversation is normal, but she just doesn't know what to answer. Again, there isn't enough specific context here.

– Apparently you didn't interest her enough for her to see you as a sexual partner. But chatting a bit is fine. Basically you're the backup airfield. You don't take up much space, you don't need feeding, so whatever. Just an extra admirer.

– Which is why the universal reason I gave earlier still stands. Why exactly, that's another question.

Seduction stage:

58:37

– How do you break rapport properly when she freezes up in stage S, so it doesn't look like you're offended or manipulating her during her LMR?

– If you're influencing the girl's compliance level linearly, going through each phase transition in order, then you understand that compliance rises smoothly. Most likely there won't be any LMR at all.

There's a gambit for that. Her anti-slut defense kicks in: "Oh, I'm not some kind of slut, I'm not giving it up." And you go, "Okay, then don't." You turn away, switch on the TV, and sit there watching it. The question is how not to look offended when you do that.

– Right.

The universal answer is: through nonverbals. Fine, no means no, what's the problem? Either you've been influencing compliance unevenly, or you tricked her into coming home with you. Her compliance threshold is lower than the level you've assumed. The girl just isn't ready for sex. Build more comfort.

If she's resisting just out of principle, then maybe you can push through, but I wouldn't advise you, the listener, to do that ;) Based on the context, maybe in some universe that's possible.

There are a lot of gambits there, but a good player doesn't do much, he waits for signs of interest. There are no real problems with that. You can literally come in and go to sleep, and later the girl will crawl over to you herself.

1:02:20

– Does penis size matter?

– It does. Satisfied with that answer?

1:02:33

– I'm interested in the subject of relationships. What's the relationship model?

– The model is simple. Relationships are complicated. That stretch of time from meeting to sex is finite. Four to ten hours. You can throw out DHVs there that don't even match your real personality, and it'll all go smoothly. You can artificially inflate your survival and reproductive value just through conversation. That's the essence of game: to show your value as higher than it really is.

In relationships it's different. There's a starting point, but no endpoint. That's why no one ever writes anything good about relationships. The endpoint is either dying together on the same day, or divorce.

There is a universal scheme: R1, R2, R3. Relationships also have three phases. R1 is sex and infatuation. I call that phase acceptance. Then comes R2, the turning point where you've already adjusted to each other and now decide what comes next. Are you ready to put up with each other and all the newly surfaced bullshit? R3 is routine.

In R1 and R3 people can be completely different. At first she's one person, and some time later she's a totally different one. The first phase can last from a few months to three years. That's a huge stretch of time. Mine lasted two years. You're sleeping with her and have no idea who you're actually sleeping with. Then comes the point of no return, R2. Either you end up with kids and a family, or you split up. That's the turning point, what I call moment X. First comes acceptance, then moment X, then routine. And this stage also has three phases of its own.

1:06:47

– What are long-distance relationships really like? Can they be maintained?

– Long-distance relationships are possible if the distance isn't longer than your dick. You can maintain them, but not for long.

1:07:30

How can I make it as smooth and healthy as possible to let a girl know that I: – Don't want a relationship, I just want to talk and be friends. No sex yet.

– In game I generally stick to this principle: you can bullshit, just don't bullshit so much that you get lost in it. So I try not to lie. If I'm in a relationship, I don't cheat. Well, there were a couple of times. You can always find a justification for every stupid thing you do. And those justifications were veeeery serious, of course. But overall, 90% of the time I don't cheat.

And I behave honestly. I don't lie. If you tell her honestly, "Let's just be friends for now, I'm not ready," she'll probably accept it and you'll be together for some time. And then after a while you'll just drift apart.

– I don't want a relationship, I want to talk, be friends, and sleep with her. After we've already had sex.

– Again, say it honestly. Better to say it right away and honestly. You can invent all kinds of gambits, you can drag it out, but I'm in favor of saying it directly and honestly. It's not as scary as it may seem, and the reaction won't be the one you're expecting. A lot of girls are ready to accept that.

1:09:30

– If you're in an LTR, how much of a headache is it to sleep with other girls? I'd like my girl to know about it and accept that I haven't "had enough fun" yet. Is that even possible? What's the best way to explain it to her?

– Anything is possible. It depends on the social environment she was raised in. Maybe she has lesbian tendencies, you'll bring girls over and you'll all have threesomes.

The point isn't that you need to somehow re-educate her. It all depends on who she is to begin with. Maybe she grew up in a certain social environment and she'll say, "If you're sleeping around, sleep around, just don't tell me about it." She doesn't know, she's fine, everything satisfies her. It all depends on the specific girl. I wouldn't waste energy trying to re-educate an adult.

1:10:34

– Over time I stopped feeling any kind of "love" for girls. Is it possible to make yourself fall in love artificially?

– Good question. Yes. In my view, love is almost the same thing as suffering. What's the mechanism? You invest, and the more you invest, the more you value it. If she gives less back, or gives nothing back, your sense of unfairness gets sharper. The pain of that unfairness gets converted into chemistry, and it feels like you're in love. That's one specific example.

The more a girl suffers, the more she loves you. Any kind of suffering. Say she won't sleep with you but she will with another guy, and you're running around suffering. It feels absolutely awful. That's love for you.

So if you want to fall in love, just date one girl, don't sleep with others, cut yourself off from other options, stay with one girl, and you'll develop a pull toward her. You invest more in her than in anyone else. Everything you can invest, you give to her. I've experimented with that more than once, to the point where I stopped seeing other faces.

– So basically you have to become a simp.

– Something like that.

1:12:35

– When's the book coming out?

– That question came from someone very old-school. I've been writing the book since 2008, for those who know. At one point it was three quarters done, then half done. I keep cutting it, throwing things out, and now it's about one third done. Kind of like Mystery Method for an autistic person, roughly speaking.

It won't be one of those, "Oh, I invented all this, look how great I am" books, like what Leslie supposedly did, rewriting MM without understanding what was even going on in it. It turned into nonsense, and for some reason it became popular. Mine won't be like that. I write right away: this is this, that is that. Of course I cite the source. This part is MM, this part is Jeffries. Bibliography and all that. That's what I'm writing.

The second book will probably come out sooner. It's called "Moment X." That one's about relationships, about the three women I loved most in my life. Just stories, no structure, a more feminine kind of book. Originally that section was part of the main book, which is called "M4." Then I decided to split them up. I write the book, then I drop it for a while.

1:18:50

– Will you be doing training programs?

– I'm not running trainings right now. I have other sources of income, and I spend more time on them. It's more important for me to make money there. The book will never make me money, I'll post it for free, everyone already knows that. I think game should be available to everyone and free of charge.

7Q